Saturday, 5 November 2011

Outfit Texture Artist Wanted

I'm looking for a texture artist who can create new textures for new outfit meshes. You'll need to be able to work to a standard comparable to the vanilla game. If you have the time and skills to dedicate to the task, drop me a line at



Environmental Armor

Sorry about the low-res shot, I was using my girlfriend's computer:

Wednesday, 19 October 2011

Thursday, 13 October 2011

NPC Character Creator Wanted


I'm currently looking to fill two positions on the BBD team, though the ideal person would be able to cover both roles (but if you can do one of them really well, then that'll be fine.)

I need a creative artist to sketch or digitally design characters from the mod, based on the descriptions I give. So this is basically concept art for the characters.

I also need someone to create the NPC's within the Geck, based on the concept art that is created (assuming we fill that role). Since the characters are so important, you will have to be very skilled at this. I want the faces to look better than Obsidian's and Bethesda's, which isn't crazy when you look at mods like Re-Elijahfied and Better Burned Man. So if you're interested, you'll need to show me an example of what you can do.

If you're not sure if you're good enough, but you're interested, just apply anyway. It can't hurt, and who knows, maybe you're being humble! (I'm probably not as particular as I sound, but the faces do need to be very good.)


Wednesday, 12 October 2011


Good news! The team now has an animator! Me! I just created my first animated object today, a large turning gear, that rotates indefinitely.

It might not sound like much, but I was well pleased with myself! Lol!

It only took a few minutes to create the animation and get it working in-game, after I learned everything I needed to do.

This opens the door to a lot of new possibilities for the mod, like collapsing buildings and roads and all sorts. Now we can bring some life into the world-spaces.

If you have any ideas for animations, let me know.


Tuesday, 11 October 2011

A Building Is Born

A new building, pretty much game-ready. Model created by me, and textures created by the legendary Don Knotts!

Sunday, 25 September 2011

New Guy!

DrakeElvin has joined the team, to create one of the companions of the mod. Drake is the creator of Amigo Cafe, which is an amazing mod that serves as a template for anyone to create their own companion mod. It couldn't be any easier! In short, he's an expert at creating companions, so he's the ideal person for the job.

He's currently looking for people to test his new Beta version of Amigo Cafe, so if you can help, click on the link above, download his beta version, and test out the new features that are listed in the readme.


Friday, 23 September 2011

The Boulder DOME

The Dome itself so far. Includes custom base and entrance-way models and textures by DonKnotts.

I'm wondering about the top of the Dome: it looks good and all, but since I'm getting handy with Sketchup, it would be nice to have a completely original Dome, rather than borrowing parts from the vanilla game. Will have to think about it some. Share your thoughts though!


Mesa Lab, Boulder

So the sketch-up model is pretty much complete now. I'll be doing some subtle changes in Blender, and then we'll move on to textures. More details will be added to it in the Geck, either with vanilla or custom objects.

Excuse the quality of the image, sketchup renders a bit crap unless close-up (it might be my girlfriend's crap pc though....... that I gave her, lol.)


Thursday, 22 September 2011

Google Sketchup

I've started working on some landmarks of Boulder, using Google Sketchup. It's a very easy to use program. After I've finished the rough models in Sketchup, I can export it as a file Blender can understand, so in Blender I can set up the UV maps and create collision, etc, and export it as a nif, ready for the game.

Here's one I've started:

It's the start of the Centre For Atmospheric Research in Boulder. Below you can see a picture of the real building:

Never fear hard-surface modelling again! Boulder has some very nice-looking architecture, so it should be a lot of fun and be visually appealing in the end. I hope I can do it justice.

No doubt DonKnotts will be able to create some awesome textures for the landmarks!


Sunday, 18 September 2011

A Few More Images

Here are a few more shots from the team.

(by Ionis) A new interior from the Dead Factory, now called Nova Industries:

(DonKnotts) Some clean Enclave tileset shots:

(KazFoxsen) a new board-game:

(Xenoo) An animation preview of a new energy melee weapon:

(NateNeurotic) The first Mutant Cat, to match the prior concept art:

Environmental Armor

Check out the latest progress on our Environmental Armor, by Xenoo:

Monday, 5 September 2011

New Guys

We've just got two new team members, working on level design. Kanoba, from the Bethesda forums, and Mike Hancho, the creator of The New Bison Steve Hotel and Lucky Casino.

Sunday, 4 September 2011

Mutant Cat!

A new concept art, by KazFoxsen,
for our new Mutant Cat creature,
which will be created by our creature modeller, NateNeurotic.

Thursday, 1 September 2011


These apes can be found outside Boulder, in a brain research facility, where the brains of these apes have been experimented on. Do you dare wake them from their cryogenic, 'cold sleep'? (In the images, they are just in a testing location.)

Models and textures created by NateNeurotic.

Official Mod Thread Started

I've just created the work-in-progress thread on the Nexus forums, CLICK HERE to go there. It contains a lot of images that I've not shown you yet, including chimpanzees and an orangutan.

Wednesday, 31 August 2011

New Talent!

We've just got a new team member, Alexander J Velicky, who will be working mainly on level design. He's the author of a recent and very popular Quest / New Lands mod called D.E.I.M.O.S. It's a very well-made mod, with excellent voice acting, scripting and level design. If you haven't downloaded it yet, do it now!

I also wanted to give you guys a sneak peak of the modelling work we're doing, by showcasing one new weapon. It's an energy weapon, currently unnamed, made by our weapon modeller Xenoo:

Now that's a thing of beauty!


Saturday, 13 August 2011

Texture Artists Wanted


I'm currently looking for texture artists to get involved in the project.

Your role would include creating textures for new armors, creatures, weapons and various other miscellaneous objects.

If you're capable of all of the above, or you specialise in one thing in particular, please send me an email at

I could also use another modeller to create miscellaneous item meshes.



Friday, 12 August 2011

Dead Factory

The creator of Dead Factory, MontyBrad, has just joined the team. If you check out his thread on that link, be sure to go further through the comments to see more screen-shots. The WIP mod is going to be integrated into Beyond Boulder Dome, as another world-space. I've had a play-through of what he's done so far, and it's high quality work!

So, together with a new smaller world-space that I'm currently working on (an air-craft graveyard with a ruined Mobile Base Crawler to explore), that makes FIVE world-spaces in Beyond Boulder Dome!!

Some Pics:

Mobile Base Crawler (from Broken Steel, Fallout 3 DLC):

Also, another new special creature has been made. Two more voice actors have received their lines. Another one has completed his lines. I'm currently working on a new BOS Armor. We've received the re-textured helmet for the Enviromental Armor, and it's awesome. I made the mesh, and Cabal120 made the textures. Ionis is about to start work on the underground caves / Ghoul town / residence of the former occupants of Boulder, according to the well-thought-out designs of KazFoxsen (who is working on writing the lines for a new ghoul companion called Deadpan, who players can take home with them to the Mojave.)

We've also had a few more icons done recently by EmeraldReign, and they are looking awesome!


Saturday, 6 August 2011

What Companion Would You Like?

I'm currently building a companion for the mod.

At the moment I'm looking for ideas. What type of companion would you like? The more detailed your ideas are, the better. Check out the mod's description (it might be on the previous page) so you have a idea of what the location and overall feel of the mod is like.


Friday, 5 August 2011

Just got the textures back for my Environmental Armor, from the talented texture-artist, CaBaL120, and they are looking awesome. Now I'm going to work on the mesh a bit more, to fine-tune some things.\

In other news, we have a new modeller on-board to work on static models, such as some new computer systems and cryo-chambers, ZealotLee. Clicking on his name will take you to his New Vegas weapon mods.

Wednesday, 3 August 2011

Junk Yard Madness!

Static Modeller Wanted

I'm looking for a modeller to work on some static objects for the project. You would need to be able to create models and associated textures, and understand about UV maps. If you also know how to export these ready to be placed in-game with collision, that would be ideal, but not absolutely necessary. Contact me if you're interested.

EDIT: Modeller Found!


Monday, 1 August 2011

New Idea

When considering what fine details and extra locations to add to my world-spaces, I've just had the idea to extend the junk-yard to be massive, occupying a low valley section of the map. It's going to have massive mountains of garbage, with these Junkyard Cyberdogs patrolling about:

 Created for the mod by Quetzlsacatanango.

In the mountains of garbage will be tunnels and scavenger NPC's, and whatever else I think of.
Maybe gangs of garbage-hoarders.

This will also add some more parts for our eagerly awaiting voice-actors, who still haven't been cast.

Oh, and You, reading this, do you have any ideas to add to this idea or to anything else in this mod? Let me know!


Sunday, 31 July 2011

Quick Update

Just a quick update.

We've got a new guy working on some guns to be included. He's modelled and textured a compact Gauss rifle, and he's busy texturing another two guns he's made. They look awesome. His work is very high quality.

At the moment I'm working on putting the fine details into my three worldspaces. First I'm working on Boulder Mountain Park, which will have things like a ranger station and some scenic overlooks and stuff like that.


Wednesday, 27 July 2011

New Dudes

The creator of the awesome mod, Area 51: Project Roswell, Ionis, or Ionis the Bear, has joined the modding team! At the moment, he's working on an underground and abandoned military research centre, where the NCR squad are camping. Check out his mod if you have time, it's very well designed and cleverly thought-out.

We also have EmeraldReign working on some pipboy icons for various items, such as new armors and weapons. Check out his Old World Blues Stealth Suit Mk II mod, for a great new variant to that armor.

Today, I've sent out lines for three more voice actors, and Crawlius has sent me most of his lines for the BOS Elder, which is one of the main characters in the mod. They are sounding great so far!


Friday, 22 July 2011

Work on the Dome itself begins..

So I've started work on The Boulder Dome's interiors, which are a giant interior space (actually made up of a few interiors), with three main levels. The Ground level contains utility halls and the City Sector, which is a futuristic city prototype. It's looking great with DonKnotts new clean textures.

Below that is the Engineering Sector, and above the City Sector will be the Control Sector, which contains the main control room, etc.

I had a couple LOD problems with my worldspaces, but now all that's sorted, and complete with their weather effects, etc, they are looking great!

Also, NateNeurotic is busy working on some unique creature models for the project. I won't be giving away what they are just yet. He's also the designer of the Boulder Dome domestic cats, which are looking fantastic; just as good, if not better, than Bethesda's models.

The voices for Captain James Despot, the leader of the NCR extermination squad, have recently been completed by the talented Jason Steele. He's one of the main characters of the story.

And Crawlius is slaving away on his lines for another main character, the Brotherhood of Steel elder (currently unnamed, I think.)

Also, KazFoxsen is very busy with her character development, dialogue and plot designs. She's been designing custom hats and outfits, etc, for her characters, as well as modified skin-texture. It's all high quality work!

I'm about to go write some lines for Selty, who's going to voice some female computer systems. The oldest scientist of the Dome, Harold Johnson, reprogrammed the computers to speak in the voice of his beloved, deceased wife, Sarah.

That's all I can think of for now!

Monday, 18 July 2011

Ghoul Head-Gear

Just a couple head-gears I'm working on, for my Ghouls. The ghouls have had their brains operated on by the Brotherhood, who've installed small tech-brains in there, in the hope to control the ghouls remotely. The head-gear is their attempt to fix their skulls back up, using bits of scrap metal to hold their heads together.

Sunday, 17 July 2011

Worldspaces Done!

I've just finished the final details on the third and last worldspace, so now it just needs navmeshing, and that's all my exteriors completed. Now I can work on interiors. I've already completed some interiors as well.

Just finished the lines for Henry, a junk trader, and sent them off to an actor to be voiced.

Also sent lines for a few other characters to different actors for voicing.

Just got a lot better at sculpting objects from scratch in blender. Just made a helmet for a ghoul from scratch. Getting to grips with Blender is an awesome feeling, especially combined with good knowledge of scripting and the Geck. I feel like whatever I can imagine, I can create. I'm very grateful to have those free programs!

I keep getting new voice actors all the time. I used to think finding female actors was tough, but now it's tough finding parts for these great female voices!

It's also great having a network of fellow modders, courtesy of the Nexus!

Saturday, 16 July 2011

A Brief Run-down.

Just thought I would type up a brief overview of the mod. This is just the rough bones of the project. I've missed out a lot of important details, as I don't want to give things away.

The Boulder Dome was constructed before the war to be a "city of the future"; a prototype for future cities on the moon and other planets. It was also an advanced scientific research facility, and an Arc of sorts, built to withstand severe nuclear attacks. And withstand it did.

Mere hours before the bombs dropped, only the elite of society, or those with specialist skills; the top of their fields, were transported to the Dome and transported two hundred years into the future. Put into a "cold sleep", they would ride out the war and the following chaos, to start a new world in the future.

When the scientists woke up, they found themselves in a nightmare. Their bodies now riddled with a strange disease of unknown origin, dubbed the Seltsam Syndrome; literally meaning "strange disease". Forced to wear advanced Bio-suits, to help slow the spread, they struggle to survive, as time is running out.

Beyond the Dome, outside the highly toxic ruins of Boulder, two factions are moving in.

The NCR has a deadly and unmerciful mission, so stop the spread of the Seltsam Syndrome by eliminating all potential carriers. They have tracked the disease to its last known vestige, The Boulder Dome itself.

The Colorado branch of the Brotherhood of Steel have also set their sights on the Dome. Its noble leader seeks to control the Dome for the good of the region, to bring peace to the chaos. Very close to a real, working cure for the Seltsam Syndrome, he offers a peaceful solution.

Forced into the middle of things, is a simple courier, far from home. The decisions of the courier may slide the balance in many different ways, ultimately determining the fate of the scientists of The Boulder Dome.

Colorado is a place with many secrets and surprises. Three new worldspaces. New unique weapons and armor, new creatures never before seen with custom sounds, new robots. 20-30 Voice Actors and counting. Now with a simple world-map. A long main quest, and many side-quests should provide many hours of gameplay.

Thursday, 14 July 2011


A very talented 3d-modeller is currently working on a cat for me. It'll be the first cat on the scene! (Unless you count the Nightstalker. That is one mean kitty!)

The Boulder Dome was preserved during the Great War. Its occupants put into a Cold Sleep (even theirs cats!)

New Blog!

Hey guys,

I thought I'd start a blog charting my progress on Boulder Dome and future modding projects for Fallout: New Vegas.

The Boulder Dome is a large project for New Vegas, adding three new worldspaces (already created), a ton of new missions, new creatures, new robots, new weapons, new armors. It includes a ton of fully-voice and lip-sync characters, voice by a bunch of very talented voice actors. (I have about 20 VA's at the moment.)
It has a simple worldmap. It has a long main quest, and many side-quests. Overall, I've put a lot care into the project, as have those helping me, so I hope it's enjoyed by many. It should be released in about two months, as a rough guess, but I don't want to rush this one.