Wednesday, 19 October 2011

Thursday, 13 October 2011

NPC Character Creator Wanted


I'm currently looking to fill two positions on the BBD team, though the ideal person would be able to cover both roles (but if you can do one of them really well, then that'll be fine.)

I need a creative artist to sketch or digitally design characters from the mod, based on the descriptions I give. So this is basically concept art for the characters.

I also need someone to create the NPC's within the Geck, based on the concept art that is created (assuming we fill that role). Since the characters are so important, you will have to be very skilled at this. I want the faces to look better than Obsidian's and Bethesda's, which isn't crazy when you look at mods like Re-Elijahfied and Better Burned Man. So if you're interested, you'll need to show me an example of what you can do.

If you're not sure if you're good enough, but you're interested, just apply anyway. It can't hurt, and who knows, maybe you're being humble! (I'm probably not as particular as I sound, but the faces do need to be very good.)


Wednesday, 12 October 2011


Good news! The team now has an animator! Me! I just created my first animated object today, a large turning gear, that rotates indefinitely.

It might not sound like much, but I was well pleased with myself! Lol!

It only took a few minutes to create the animation and get it working in-game, after I learned everything I needed to do.

This opens the door to a lot of new possibilities for the mod, like collapsing buildings and roads and all sorts. Now we can bring some life into the world-spaces.

If you have any ideas for animations, let me know.


Tuesday, 11 October 2011

A Building Is Born

A new building, pretty much game-ready. Model created by me, and textures created by the legendary Don Knotts!