Thursday, 28 June 2012

New Trailer!

Oh yeah.. you are gonna like this!

Brand spanking new trailer, by Unoctium.

[Please note, at the end of the trailer it says July 2nd release, but that is not set in stone,
as I mentioned in a recent post, I'm merely aiming for that date, but it could well be a little later,
but we're doing our best.]

Tuesday, 26 June 2012

Some Good News!

I'm feeling pretty great today, as I've just finished programming and bug-fixing pretty much the entire mod!

All that's left is to add in a few more dialogue audio and lip files, and merge in another esp and make the relevant merge changes.

So we're looking good for an early July release. I'm aiming for the 2nd.

Tuesday, 19 June 2012


Some progress shots of a Gorilla model, to be featured in our Denver project:

by Yogesh Patel

Sunday, 17 June 2012

Saturday, 16 June 2012

Release Date Update

To give you guys a bit of an update, all that remains to do for BBD is merge in a side-quest area into the main file, that was being worked on by a team-mate, and do a bit of final work on it. So that will take a bit of time, to make all the post-merge changes. Other than that, apart from tieing a few loose ends, everything else has been completed. Also, the Death Squad armors should be textured and ready in a day or so.

I won't give a new release date yet, as it's difficult to tell how long these "last minute" things will take, but progress is constant.

These things just take time. Thanks to everyone for your patience. BBD is about the size of two DLC's. There's a ton of locations to explore, and a ton of new characters (around 70), all voiced and lip-synced, with some great quality voice actors. There's a main quest, and a bunch of side-quests. Depending on the player's choices, the plot will unfold into varying events, so you'd have to play 3 times to meet every character and fight every battle.

So there's a lot of quality game-hours here, so I believe it'll be worth the wait, and I hope you all enjoy the finished product!


Warden Bot

Textured Warden Bot model, for Tibbets Prison, by Ozren Fuerst.

Saturday, 9 June 2012


Do you want to contribute in some way to Beyond Boulder Dome and/or future projects?
Do you have any talents or skills that might be useful to a modding team? We are always looking
for new team members, feel free to contact me via comment here, or email me. We are looking for interior level designers, concept artists, texture artists, 3d modellers, voice actors, writers and more. Whatever your skills are, if you think they might be useful in some way, get in touch!


Friday, 8 June 2012

Model/Texture Progress Shots

The Death Squad Troops' Armor is just about ready (by Xenoo). This texture will be altered, in terms of colours, and also made more worn / weathered:

Here is a concept art image, and model progress shot (by Ozren Fuerst), of a robot warden, to be featured in our Chapter 2 mod on Denver. Though the mod is mainly focused on Denver, the player will also visit (or start at) a large NCR prison, run by robots. This prison will most likely be Tibbets Prison, from Van Buren.

In other news, Beyond Boulder Dome is going well. The actual content of the mod is 99.9 percent completed now. The only reason for delay in release is we're working through some nasty bugs at the moment, but nothing we can't handle!

Some people have commented on internet forums that our project is overly ambitious, but apart from bug-fixing, like I said, this project is basically done. So perhaps very ambitious, but the fact of the matter is, we made it to the final stages. It is a lot of work, but it's enjoyable work and from my own play-testing of this project, I'm very happy to say that all that work has paid off. But you can be the judge of that.. very soon!

Also, if you notice my early posts on this blog, from last year, I was very unrealistic as to when this project would be completed. However, at the time, those goals weren't unrealistic. Originally, the mod was intended to be of much smaller scale, hence the considerably shorter development time,

though as time passed and the project picked up steam, more talented people joined me and our resources vastly improved. Almost a year might seem a very long time, but good progress has been continuous throughout.

This has been a massive learning experience from the outset, so we're learning as we go along, and that can take time.


Wednesday, 6 June 2012

Release Delayed!

Due to some last minute complications, after missing a lot of sleep pushing for a June 10th release, I'm going to have to cancel that release date. I'm really sorry for the inconvenience caused!

I won't set a new release date yet, but I estimate it will be one or two weeks late. This is to ensure you get the best possible experience from the mod, and I'm sure you will appreciate the fine-tuning, which I believe will be worth the extra wait.

Thank you to everyone who is supporting us, either directly, or simply by your excitement in wanting to play! I really appreciate every comment we get, and I'll do my best to make sure this mod is ready for you to play as soon as possible.

So keep checking here for updates.

All the best,