Friday, 22 July 2011

Work on the Dome itself begins..

So I've started work on The Boulder Dome's interiors, which are a giant interior space (actually made up of a few interiors), with three main levels. The Ground level contains utility halls and the City Sector, which is a futuristic city prototype. It's looking great with DonKnotts new clean textures.

Below that is the Engineering Sector, and above the City Sector will be the Control Sector, which contains the main control room, etc.

I had a couple LOD problems with my worldspaces, but now all that's sorted, and complete with their weather effects, etc, they are looking great!

Also, NateNeurotic is busy working on some unique creature models for the project. I won't be giving away what they are just yet. He's also the designer of the Boulder Dome domestic cats, which are looking fantastic; just as good, if not better, than Bethesda's models.

The voices for Captain James Despot, the leader of the NCR extermination squad, have recently been completed by the talented Jason Steele. He's one of the main characters of the story.

And Crawlius is slaving away on his lines for another main character, the Brotherhood of Steel elder (currently unnamed, I think.)

Also, KazFoxsen is very busy with her character development, dialogue and plot designs. She's been designing custom hats and outfits, etc, for her characters, as well as modified skin-texture. It's all high quality work!

I'm about to go write some lines for Selty, who's going to voice some female computer systems. The oldest scientist of the Dome, Harold Johnson, reprogrammed the computers to speak in the voice of his beloved, deceased wife, Sarah.

That's all I can think of for now!

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