Monday, 3 September 2012

Beta Version 0.83

Update 0.83 is now up at the Nexus: http://newvegas.nexusmods.com/mods/46907

Change-log:

- Capture scene in Crawler updated with new first-person anim, like in Dead Money.
- Capture scene bugged gas-sound fixed.
- Ignition key / gasoline message bug should now be fixed.
- New lines, etc, for Grant, for after main quest. [Audio will come soon.]
- Fixed fade-to-black timing for Zax secret door scene.
- Removed disabled scripts that modify vanilla reputations, to prevent reputation clearing bug. [Needs testing]
- Added in new textures for Underground Boulder stage-curtain. More frayed.

Friday, 31 August 2012

Updated Credits List

I've updated the Credits list on the mod page at the Nexus. It's not on the description page, there is a separate button for displaying credits on the site. Here is the revised version of the credits, for anyone interested. If you were involved in the project, and you think the list should be edited it some way, just let me know.

------------------------

MODDERS:

RJHelms84 - Project Director, Lead Programmer, Lead Writer, and level designer. Did most of the programming for the mod, basically everywhere except Boulder Underground and the Ranger Station. Also wrote the main quest line, a lot of the sidequests, and most of the dialogue. Did a lot of the level designing as well, such as Boulder Mountain Park, The Colorado Wastes, Outer Boulder, The Brain Center, The BOS base, and the outer boundaries and Crawler for Nellis Airplane Graveyard, as well as various other interiors. Also did Blender work, such as creating animations like haunted books and Oran Utan idles, and getting new models game-ready. Also did a small amount of voice acting.

MontyBrad - Lead Level Designer. Created the level designs for Nova Industries and the smaller areas that surround it, as well as all the Death Fall Caves. Also did a lot of work on Inner and Outer Boulder, the Airplane Graveyard, as well as improvements to Boulder Mountain Park. Also created the Control Level interiors for the Dome, and made improvements to the other areas of the Dome as well.

KazFoxsen - Programmer, Writer, Modeller and Texture Artist. Wrote, designed and programmed the Deadpan companion, as well as the various characters and quests of Underground Boulder. Also created the characters of the Ranger Station: Cricket and Mu. Also created the Caroline vendor and co. Also created new posters and small misc items and apparel, such as Deadpan's hat, egg figurines, and notably the large stage curtain and texture in Underground Boulder. Also did some voice acting.

Xenoo - Lead 3d Modeller. Modelled and textured the Environmental Armor, both the Death Squad armors, and the Mutant Cannibal. Also created the Disintegrator Canon, the Compact Gauss Rifle, and the VBR pistol.

Ionis - Level designer. Created the Rogue Ghoul Camp, the underground military compound where the ants are, did most of the work on Nellis Airplane Graveyard, made a lot of improvements to Boulder Mountain Park and Outer Boulder, created the Engine Levels of the Dome, as well as the outside area to the Brain Center. Also created the level designing for Underground Boulder, and the connected outside area that leads to the Dome's second entrance. Also created the custom albino textures for the ants. Also set up the scripting for the gladiator battle in the Dome's engineering section.

MikeHancho - Level designer. Created ALL the interiors of Inner Boulder (aside from the Dead Factory stuff), as well as Harcort Positronics in Outer Boulder. Also scripted the ghosts and the accompanying mission.

Crawlius - Sound FX Expert and Voice Actor. Created all of the custom Sound FX, for things like the elevator, the cryo chambers, the new weapons, and more. Also the voice of Elder Guile.

DrakeElvin - Programmer / Companion Creator. Created the Kate companion and handled most of her programming. Also programmed the basic companion functions that Deadpan was built upon.

DonKnotts - Texture Artist. Created the clean Dome textures, as well as custom pieces exclusive to BBD. Created the outer models for the Dome, and various other textures, like the textures for Deadpan's Cane.

NateNeurotic - 3d Modeller and Texture Artist. Created all the Chimps and the Orang Utan, including Lester. Created the Mutant Cats.

AlexanderJVelicky - Level Designer. Created the Inner Boulder worldspace.

Ozren Fuerst - 3d Modeller and Texture Artist. Created the Dome Suit.

Kanoba - Level Designer. Created the Mobile Base Crawler interiors.

Riven1978 - Mash-up Artist and Rigger.

Moburma - Programmer. Handled bug-fixes for our early Beta release, while RJHelms84 was away.

Quetzlsacatanango - Rigger and Mash-up Artist. Rigged Lester in particular and various other models.

se7enraven - 3d Modeller and Texture Artist. Created various items, such as the Poster Stands.

commander_tak - Created the BBD official logo image.

G33k3dGam3r - 3d Modeller. Created Deadpan's cane, as well as other models.

Werne - 3d Modeller.

dragbody - Rigger. Worked on Death Squad Armors, the Dome Suit, and more.

Kuroitsune - Expert Programmer. Merged the mod's previous two esm's into one.


Supporting Writers:
Jathis
Bdthemag
ComfortablyBum
Roslin Thelso
Sarra Rohr

Posters Only:
Nathan Skaggs
Katie Daysh


Very difficult to remember everyone involved and any free resources we've used, so if I've missed anyone out, please let me know, and I'll update these credits asap! -R

Used a truck by Hengebobs STvehiclesResource mod.
Used an elevator from SpeedyB64's Speedy Resources mod.
Night sky by Vurt, from Vurts Dramatic Night Skies mod.

ACTORS:

Crawlius - Elder Guile
Jason Steele - Captain Despot and Doctor Field + others
Winston Romanoff - Doctor Harold Johnson
Nile Zam Jones - Deadpan Companion + others
Kristyn Yearington - Kate Companion, Cricket + others
Don Graham - Sentinel Grant, Initiate Young + others
Pippa Winslow - Sarah Johnson, Mu
Larry Bailey - Doctor Savant, Bliven + others
Berkeley Pickell - Lester, Metalhead Bashers and Crushers
Brandi Harnish - Connie, Bree + others
Kris Roberson - Doctor Fabler, Scribe Elington
Kevin Powe - Edison Blake
Dan Conlin - Mickey + others
Jean-Gobert De Coster - Doctor Franko
Matty Smith - Officer Andre
Brian Post - Neil

Quentin Yung
Daniel Bernardi
Phil Schinbein
Mark Stenhouse
Edward Ashley
Nathanial Jacobs
Kurtis Young
Marie K
Jamaal Ephriam
Mike Wagner
Marcus Noble
Daniel Hill
Suzanne Rose
Rachel Eckensviller
Beccy Henderson
Sarah Slaughter
Nudge and XIII
Nick Taber
Robert J. O’Melia
Kaz Foxsen
Andrew Chung


MUSIC

MontyBrad
Peter J. Kaszyk III

VIDEOS:
Unoctium

Cubemaps used by weijiesen

FONTS:
"Forque" and "Snickles" fonts by Tup Wanders.
"Old Standard" by Alexey Kryukov.
"Becker Black NF" by Nick's Fonts
"Noodle Script" by Dave Bastian
"Handserif" by 5inq.

Programs:
Audacity, WavePad (converting), Meow MultiSound (converting), GIMP, Jasc Paint Shop Pro, Adobe Illustrator, Blender
Geck, Nifskope, FNVEdit, FOMM, the Conformulator, TES Construction Set (lip synch)
Maya, 3ds Max.

Once again, I did my best to make this credits list accurate, but if I've missed you out, then please let me know, and I'll update this asap. I'll also improve this list, and add more details/links for various team members, when I get chance. -R

Beta Version 0.82

http://newvegas.nexusmods.com/mods/46907

Just added a new update file (0.82) to fix the Nova Drainage corrupted cell of doom. Somehow the cell got corrupted during file merges or something. All I had to do was create a new copy of the cell and that worked a treat, thankfully! Never seen a bug like that before!

If you already have version 0.8 or 0.81, then you only need to extract the esm file from the 0.82 archive. Otherwise, follow the instructions in the Readme file.


-Rob

Thursday, 30 August 2012

Endless Walkers?






Endless Walkers to feature in the wastelands of Colorado?


"The Endless Walk is the punishment in which a ghoul is stripped of every worldly possession, including clothing, and sent marching into the wasteland. No ghoul has ever come back from the Endless Walk.

On those rare occasions when one survives more than one year in the wasteland, they turn into wandering, voracious creatures on an endless quest for flesh. Due to their prolonged, open exposure to the desert sun, high radiation, and other hardships of the wasteland, these unfortunate ghouls, who were banished naked, look like walking, sun bleached chunks of beef jerky. Their constant exposure to the hot sun and high levels of radiation has caused their skin to toughen into natural, hardened leather, but at the same time, their brains have been completely cooked.

Endless walkers who have been in the wastes for so long become creatures of instinct and will attack anything that moves in a vain effort to quench an appetite that can never be quenched. Also, their skin is very tough and they strike with their claw-like hands with surprising quickness. Fortunately, endless walkers do not travel in groups. In fact, it is a rare occasion when someone comes across one, though most who travel this side of the wasteland like to keep their distance from the ravenous creatures. Though encounters with Endless Walkers are rare, when someone does encounter them, they are assured to never forget the encounter, if they survive."


--Info taken from http://fallout.wikia.com
--Sketches by Payton Quinn

Beta Version 0.81

http://newvegas.nexusmods.com/mods/46907

Just added a new update file (v0.81) which fixes and improves the weather/sky/fog. It fixes the issue of black clouds sometimes appearing. If you already downloaded the 0.8 version, then you only need the esm file from this archive. If in doubt, just extract everything from the update and overwrite when it asks.

Wednesday, 29 August 2012

Beta Version 0.8 is Released

http://newvegas.nexusmods.com/mods/46907

The new update has been released, that includes many bug-fixes and improvements, and also combines the two esm files into one, thanks to the work of Kuroitsune. Here is a list of some of the changes:


- Two esm files merged into one
- Main quest endings improved.
- Dialogue corrections
- Missing voice audio files added
- Mobile Base Crawler easier to navigate
- Missing quest markers added
- Fixed quest marker error for opening quest
- Fixed Kate errors, such as her appearing at the Lucky 38
- Fixed recurring pop-up bug with gasoline and ignition key messages
- Fixed various texture problems
- Added new quest markers
- Fixed various quest marker errors
- The Last Resort quest marker bugs fixed
- Various cosmetic fixes, such as holes in landscape, floating cans, etc
- Vanilla companions are fired automatically before player arrives in Colorado
- Elite Death Squad helmet added to Scylla's guard booth, outside Nova
- Added C4 to Sentinel Grant's inventory
- Removed door sounds from various cave entrances
- Added activation text overrides where appropriate
- New lines added for the Boulder Zax

-And many more changes.

And some more change-lists, from KazFoxsen:



MISC

Fixed hydrant angles corrected
Replaced remaining Searchlight fire engines with Boulder ones
Replaced radios playing Mr. New Vegas with the generic station
Fixed hole in canyon of Boulder Park
Bionics Personnel door can now be removed by Super Sledge, Chainsaw, and Hatchet.
Caroline carries more rare weapons and caps. She carries some ammo (including some armor piercing 556mm) and a small amount of chems, food, drinks, and med supplies. If using an old save, some types of item won’t appear until the container respawns.
Fixed Caroline’s trading quest so it relies on the player returning to her with news, rather than a timer. Makes it clear that the player can trade with Boulder after.

COMPANIONS
Kate now has companion ammo and non-playable weapons.
Fixed glitches to Deadpan and Lenore’s health when hired together. This also got rid of the bug that made DP nearly invincible.
If the player convinces DP to move on and leave the ghoul cat behind, he’ll gain the Show Must Go On perk upgrade, which improves Writer’s Block (PC gains 75% base health, while DP only loses 25%). Lenore and corpse will both disappear once player leaves Catacombs.
Clarified some dialog when DP finds Lenore (will further clarify when voice files are done)
DP will retell cat story if player asks, even after Cat’s in the Crater quest is completed.
During cat story, player can no longer suggest that Lenore could be a ghoul if DP has found corpse.
DP will force greet player near entrance to town to show that he is recruitable.
DP now performs a short idle when told to follow again to interrupt his reading idle (w/o that, he continues to read, sliding around after the player!)
Gave DP more animations during his story.

FERAL TRADE
Listening to Cricket’s back door first will no longer start Feral Trade quest, but if the player does it, allows option to tell Franko right away.
Fixed the ferals not following Mu problem with a compromise. They follow her out the door, and all three are teleported to end location (to avoid issue where ferals get stuck on stairs and drop ai packages), then Mu follows a patrol path back to the Ranger Station.
Fixed fail conditions for Feral Trade. It fails when PC kills both Cricket and Franko, attacks Franko or Young before confronting Cricket, or attacks Franko or Young while luring Cricket to trap (Cricket and Mu, not knowing Franko is bad, will turn hostile to PC)
If Cricket is lured into a trap, Mu now follows like she should, Cricket yells again and plays an idle when Mu is killed, and once the scene ends, the Ranger Station shows evidence of having been raided of ferals (Bob has gone home, and Alice was vaporized in a struggle).
Improved Feral Trade objectives
Added map marker to Ranger Station
After quest ends, the deathclaw in the cave will be enabled if it hasn’t already
Removed scripts from dead versions of Franko and Young (in cave), so if their bodies are struck while fighting deathclaw, it won’t fail a bunch of BOS quests.

BOULDER UNDERGROUND
Added map marker to Boulder cave
Moved chair near stage down so it doesn’t float
The corpses of invaders and Andre will disappear after a day. I’ll fix the other townspeople to disappear in a future update. In Andre’s case, his hat and key will appear on his desk if he hasn’t been looted by that time.
Fat Cat and Night Light will no longer attack each other.
Andre now gives the player C-4 to blow up shrine instead of relying on timer. Dialog needs re-recording.
Reputation messages are now displayed
Designated “Andre’s Cabinet” as new hiding place for log book and replaced fake First-Aid box with normal one.
After talking to Andre about Firefly, a countdown begins. If Renato isn’t killed and the Boulder map stolen within 2 days, a mess of death squad soldiers will appear in the town.
If Connie is exiled, she’ll appear as an enemy in Inner Boulder.
Enabled extra speech option to confront Firefly if Player has heard Renato’s plans.
Player can now ask Firefly about Dullahan with all but very low Charisma.
If player starts Connie’s prank, the deathclaw in the cave with the eggs is enabled.