We've just got a new team member, Alexander J Velicky, who will be working mainly on level design. He's the author of a recent and very popular Quest / New Lands mod called D.E.I.M.O.S. It's a very well-made mod, with excellent voice acting, scripting and level design. If you haven't downloaded it yet, do it now!
I also wanted to give you guys a sneak peak of the modelling work we're doing, by showcasing one new weapon. It's an energy weapon, currently unnamed, made by our weapon modeller Xenoo:
Now that's a thing of beauty!
Rob
Wednesday, 31 August 2011
Saturday, 13 August 2011
Texture Artists Wanted
Hello,
I'm currently looking for texture artists to get involved in the project.
Your role would include creating textures for new armors, creatures, weapons and various other miscellaneous objects.
If you're capable of all of the above, or you specialise in one thing in particular, please send me an email at typingsound@gmail.com
I could also use another modeller to create miscellaneous item meshes.
Thanks,
Rob
Friday, 12 August 2011
Dead Factory
The creator of Dead Factory, MontyBrad, has just joined the team. If you check out his thread on that link, be sure to go further through the comments to see more screen-shots. The WIP mod is going to be integrated into Beyond Boulder Dome, as another world-space. I've had a play-through of what he's done so far, and it's high quality work!
So, together with a new smaller world-space that I'm currently working on (an air-craft graveyard with a ruined Mobile Base Crawler to explore), that makes FIVE world-spaces in Beyond Boulder Dome!!
Some Pics:
Also, another new special creature has been made. Two more voice actors have received their lines. Another one has completed his lines. I'm currently working on a new BOS Armor. We've received the re-textured helmet for the Enviromental Armor, and it's awesome. I made the mesh, and Cabal120 made the textures. Ionis is about to start work on the underground caves / Ghoul town / residence of the former occupants of Boulder, according to the well-thought-out designs of KazFoxsen (who is working on writing the lines for a new ghoul companion called Deadpan, who players can take home with them to the Mojave.)
We've also had a few more icons done recently by EmeraldReign, and they are looking awesome!
Rob
So, together with a new smaller world-space that I'm currently working on (an air-craft graveyard with a ruined Mobile Base Crawler to explore), that makes FIVE world-spaces in Beyond Boulder Dome!!
Some Pics:
Mobile Base Crawler (from Broken Steel, Fallout 3 DLC):
Also, another new special creature has been made. Two more voice actors have received their lines. Another one has completed his lines. I'm currently working on a new BOS Armor. We've received the re-textured helmet for the Enviromental Armor, and it's awesome. I made the mesh, and Cabal120 made the textures. Ionis is about to start work on the underground caves / Ghoul town / residence of the former occupants of Boulder, according to the well-thought-out designs of KazFoxsen (who is working on writing the lines for a new ghoul companion called Deadpan, who players can take home with them to the Mojave.)
We've also had a few more icons done recently by EmeraldReign, and they are looking awesome!
Rob
Saturday, 6 August 2011
What Companion Would You Like?
I'm currently building a companion for the mod.
At the moment I'm looking for ideas. What type of companion would you like? The more detailed your ideas are, the better. Check out the mod's description (it might be on the previous page) so you have a idea of what the location and overall feel of the mod is like.
Rob
At the moment I'm looking for ideas. What type of companion would you like? The more detailed your ideas are, the better. Check out the mod's description (it might be on the previous page) so you have a idea of what the location and overall feel of the mod is like.
Rob
Friday, 5 August 2011
Just got the textures back for my Environmental Armor, from the talented texture-artist, CaBaL120, and they are looking awesome. Now I'm going to work on the mesh a bit more, to fine-tune some things.\
In other news, we have a new modeller on-board to work on static models, such as some new computer systems and cryo-chambers, ZealotLee. Clicking on his name will take you to his New Vegas weapon mods.
In other news, we have a new modeller on-board to work on static models, such as some new computer systems and cryo-chambers, ZealotLee. Clicking on his name will take you to his New Vegas weapon mods.
Wednesday, 3 August 2011
Static Modeller Wanted
I'm looking for a modeller to work on some static objects for the project. You would need to be able to create models and associated textures, and understand about UV maps. If you also know how to export these ready to be placed in-game with collision, that would be ideal, but not absolutely necessary. Contact me if you're interested.
EDIT: Modeller Found!
Rob
EDIT: Modeller Found!
Rob
Monday, 1 August 2011
New Idea
When considering what fine details and extra locations to add to my world-spaces, I've just had the idea to extend the junk-yard to be massive, occupying a low valley section of the map. It's going to have massive mountains of garbage, with these Junkyard Cyberdogs patrolling about:
Created for the mod by Quetzlsacatanango.
In the mountains of garbage will be tunnels and scavenger NPC's, and whatever else I think of.
Maybe gangs of garbage-hoarders.
This will also add some more parts for our eagerly awaiting voice-actors, who still haven't been cast.
Oh, and You, reading this, do you have any ideas to add to this idea or to anything else in this mod? Let me know!
Rob
Created for the mod by Quetzlsacatanango.
In the mountains of garbage will be tunnels and scavenger NPC's, and whatever else I think of.
Maybe gangs of garbage-hoarders.
This will also add some more parts for our eagerly awaiting voice-actors, who still haven't been cast.
Oh, and You, reading this, do you have any ideas to add to this idea or to anything else in this mod? Let me know!
Rob
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